﻿using System;
using System.Collections.Generic;
using KZ.Lottery.DAL;
using KZ.Lottery.Entities;

namespace KZ.Lottery.BLL
{
    public class ChannelBLL
    {
        public static List<Channel> GetChannelListForCMB()
        {
            List<Channel> channelList = new List<Channel>();
            channelList.Add(new Channel());
            channelList.AddRange(ChannelDAL.GetChannelListForCMB());
            return channelList;
        }

        /// <summary>
        /// channel get list by no and not load channel has result
        /// </summary>
        public static List<Channel> GetChannelListNotResult(string no, DateTime resultDate)
        {
            return ChannelDAL.GetChannelListNotResult(no, resultDate);
        }
    }
}